raymarching experiments
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I'd like to take on the raymarching project again, this time in Vulkan using some more optimisation techniques that I've thought about in between.
It'd be nice to get it running at over 20fps on my old laptop, and maybe start looking at anti aliasing and multi-frame rendering.
I revisited raymarching a while ago for a uni project and came up with some pretty cool things (anti-aliasing and chunked multi-frame rendering).