Here's a page for my current personal projects.
Check out my past projects!
esel
is my dream for a programming
language. It has a bunch of features like structural AST
editing, algebraic effects, channel based concurrency,
tagged unions and pattern matching, and typeclasses.
isca
implements a React-like declarative UI
framework along with general graphics capabilities in
Kotlin.
My goal is to have a library for rapid prototyping,
which has really flexible event handling, swappable
backends, and an elegant approach to state. It's also
aimed to support some of my random 3D experiments.
I've experimented with ray marching (or more precisely, sphere tracing, a form of ray traced 3D rendering) and made some cool demos. I'd like to revisit this to improve the performance and graphical quality.
Drawing stuff go brr.